The learning persona was developed with feedback from the project SMEs and historic data. I utilized this persona to ensure all elements of the course were client focused and relevant.Â
IDOL Academy Volunteer Client Case Study
Organization: Mothers Helping Mothers
Location: Sarasota, Florida
Project Type: Interactive eLearning Course Development
Duration: 20 Minutes
Role: Volunteer Instructional Design Intern
Deliverable: "The Game of Success" - A gamified eLearning course for the CARES program
Mothers Helping Mothers, a nonprofit organization in Sarasota, needed an effective way to educate young women (ages 16-25) about their new CARES program. The organization faced several challenges:
Complex program information that needed to be communicated clearly to a young audience
Limited engagement with traditional training materials
Need for scalability to reach clients without requiring one-on-one orientation sessions
Diverse learning needs among a vulnerable population of young mothers
The organization required a solution that would not only inform but also engage and motivate their target audience to enroll in and complete the CARES program.
Phase 1: Discovery & Needs Analysis
Initial Meet and Greet
Conducted stakeholder interviews with Subject Matter Experts (SMEs)
Established working relationships and communication protocols
Identified key stakeholders and their roles in the project
Training Needs Assessment
Developed a detailed learner persona based on demographic and psychographic data
Created an interactive online client survey to gather firsthand insights
Analyzed existing program documentation and client feedback
Key Findings:
Target audience: Young women aged 16-25
Learning preference: Interactive, visually engaging content
Pain point: Confusion about program steps and requirements
Motivation factor: Clear path to success and goal achievement
Phase 2: Problem Definition & Stakeholder Alignment
Kick-Off Meeting
Presented comprehensive findings from needs assessment
Facilitated collaborative discussion with SMEs to prioritize needs
Led stakeholder alignment on project scope and objectives
Outcome: The team collectively determined that an interactive eLearning course explaining the CARES program was the primary need, rather than traditional training materials or in-person orientations.
Phase 3: DesignÂ
Content Gathering
Received CARES program policies, documentation, and publicity materials from primary SME
Analyzed content for learning objectives and key concepts
Identified the six critical steps in the CARES program journey
Instructional Strategy Development
Proposed "The Game of Success" - a game-based learning approach
Rationale: Game mechanics would increase engagement and motivation for the young target audience
Client enthusiastically approved concept and requested addition of shopping element
Design Documentation
Created comprehensive design document outlining:
Learning objectives for each module
Game mechanics and progression
Assessment strategy
Technical specifications
Developed detailed storyboard mapping the learner journey
Phase 4: Development
Course Structure: The final design featured a 6-stop game board, with each stop representing a critical step in the CARES program. Highlights of the course include:
Shopping Mall Scenario - Goal Setting Module
6 different shops representing different areas:
Education
Employment
Finances
Health
Housing
Parenting
Interactive Elements Throughout Course:
AI-Generated Video Content - Providing engaging visual narratives
Voiceover Dialog- Featuring agency personnel and ElevenLabs AI voices
Flip Cards - Revealing key information interactively
Drag-and-Drop Activities - Reinforcing learning through kinesthetic interaction
Place-in-Order Interactions - Building understanding of sequential processes
Gameboard Animations - Providing progress feedback and motivation after each completed stop
Tool Selection:
Storyline 360 - Primary authoring tool for course development
AI Video Generation (Hedra) - For scalable, professional video content
ElevenLabs - For high-quality voiceover narration
Custom Graphics & Animations (Adobe Creative Cloud) - To create an engaging, cohesive visual experience
Quality Assurance:
Iterative review cycles with SMEs
User testing with representative learners
Technical testing across devices and browsers
Peer review and feedback
IDOL Academy review with learning badges
Phase 5: Implementation
Automated notification system informing both learner and agency of course completion
Direct enrollment link provided at course conclusion
Seamless transition from learning to program participation
Option for revised iteraction within 4 weeks of implementation
"The Game of Success" is a fully interactive, gamified eLearning course that transforms the CARES program orientation into an engaging learning experience.
Key Features:
6-stop game board progression that mirrors the actual program journey
Shopping mall scenario that makes goal-setting concrete and relatable
Multiple interaction types (flip cards, drag-and-drop, sequencing) maintaining engagement
Rich multimedia content including AI-generated video and professional voiceover
Progress animations providing immediate feedback and motivation
Automated completion tracking streamlining enrollment process
Instructional Design Principles Applied:
Scenario-Based Learning - Real-world shopping context for abstract goal-setting concepts
Gamification - Game board, progress tracking, and achievement elements
Microlearning - Content chunked into 6 manageable modules
Multimedia Learning - Integrated video, audio, text, and interactive elements
Active Learning - Multiple interaction types requiring learner engagement
Immediate Feedback - Animations and progress indicators after each section
Phase 6: Evaluation
Engagement Metrics:
Pending
Business Impact:
Scalable onboarding solution reducing staff time for individual orientations
Consistent program messaging across all new clients
Increased enrollment conversion from awareness to participation
Enhanced professional image for the organization
The potential to create a Spanish and Creole version for different members of the local community
Client Feedback: Pending
Instructional Design Competencies:
Comprehensive needs assessment and analysis
Learner persona development
Stakeholder management and facilitation
Learning objectives development
Instructional strategy selection
Storyboarding and design documentation
Game-based learning design
Assessment design
Professional Skills:
Client communication and presentation
Collaborative problem-solving
Project management
Iterative design process
User-centered design thinking
The power of stakeholder collaboration - Involving SMEs in the problem definition phase ensured buy-in and resulted in a solution that truly met organizational needs
Audience-appropriate design matters - Choosing game-based learning for a young audience significantly increased engagement potential compared to traditional approaches
Flexibility in design - Being open to client suggestions (like adding the shopping element) led to a stronger final product that better connected with learners
Technology as enabler - Leveraging AI for video and voiceover content allowed for professional-quality deliverables within nonprofit budget constraints
This case study includes the following supporting materials:
Learner persona document
Design document excerpt
Storyboard samples
Course screenshots/demo video
"The Game of Success" demonstrates how thoughtful instructional design can transform compliance-oriented content into an engaging learning experience. By combining thorough needs analysis, appropriate instructional strategies, and innovative use of technology, this project successfully addressed Mothers Helping Mothers' training needs while creating a scalable, sustainable solution for client education.
The project exemplifies the instructional design process from initial needs assessment through final implementation, showcasing both technical proficiency and strategic thinking in creating learner-centered solutions for real-world organizational challenges.